Next Nerd Courses

The following courses will be taught to your entire students population over a stipulated period of time. Turtpart-NG looks forward to working with you to improve the next generation’s future

  1. Word Processing: Students should be able to use some type of word processing program to complete written tasks in a timely manner e.g. Ms-word/Notepad
  2. Spreadsheet: Students should be able to use some type of spreadsheet program to compile grades and chart data
  3. DB implementation: Students should be able to use some type of database program to create tables, store and retrieve data, and query data.
  4. E-Presentation: Students should be able to use electronic presentation software to create and give electronic presentations
  5. Web Surfing: Students will be able to navigate the World Wide Web and search effectively for data on the Internet
  6. Web Design: Students will be able to design, create, and maintain a faculty Web page/site
  7. E-Mail Management: Students should be able to use e-mail to communicate and be able to send attachments and create e-mail folders
  8. Digital imagery: Students should know how to operate a digital camera and understand how digital imagery can be used
  9. Computer Networking: Students will know the basics of computer networks and understand how their school network works
  10. Css: Students will be able to manage their computer files and be able to complete the following tasks; create, and delete files and folders, move and copy files and folders using the My Computer window and Windows
  11. Software surfing (Knowledge including eBooks) : Students will be able to download software from the web and know of the major sites that can be used for this purpose
  12. Installations : Students will be able to install computer software in any format onto a computer system 
  13. Videoconferencing: Students will be able to use a video conferencing classroom and understand the basics of learning with Video Conferencing
  14. Introduction to data Storage and managerment: Students will understand and know how to use the following data storage devices: disks, CDs, USB drives, zip disks & DVDs, with both old and new technological ways of storage.
  15. Niche Marketing: Students learn how to target a specific audience in a market of possibilities.
  16. PDAs: Students will know what a PDA is and when to use one.
  17. Deep Web: Students will know what the deep web is and how to use it as a resource tool.
  18. Educational Copyright:  Students will understand the copyright issues related to education including multimedia and Web-based copyright issues.
  19. Computer Security: Students will know about basic computer security issues related to education.
  20. Digital citizenship: Digital citizenship is a real term that is extremely important in this new digital world that we live in. Students need to be prepared to serve as a model on establishing norms in the digital age. Students need to understand, as well as teach, their students the skills to be successful and safe in this informational age
  21. Social Media Security: Students understanding of the social media platforms and securities.
  22. Basic A+: Students will know what makes, breaks and fix the basic bugs of the computer system.
  23. Backup/Recovery: students understanding how, where and when to use, save and recover important data.
  24. Wi-Fi Networking: These days, most students are lucky enough to go to university that already has wireless Internet set up in the hostels, but why not learn what it takes to get working Wi-Fi: setting up the modem, launching a new network and researching local companies and pricing.
  25. Photo Editing: Having a basic knowledge in photo editing will be a great skill considering the way ICT is infused in almost all career choices.
  26. Video Editing: Just like photo editing, video editing can come in handy, too. Helping students with well-versed in multimedia knowledge of publications.
  27. HTML5 and Basic Coding: Since our culture is increasingly web-centric, you should know the basics of crafting online content — and how to control the look and feel of it. HTML5 is the standard markup language used everywhere from web design.
  28. Websites and Domain: learning how to design/set-up a website and domain it’s always a handy skill that can be used anywhere and anytime for any kind of idea.
  29. E-commerce: learn how to digitize a shop or a business
  30. Online Banking: Never too early to understand how the banking system works and since everything is going digital why not understand the dos and don’ts of online banking
  31. Digital Marketing: With technology marketing has gone from been just radio and TV business to anyone with a portable device. This is a very handy skill to acquire.
  32. Mobile Application ADS: if I could place an ad on one application on a the Smartphone of over 100 people then I can get at least 50 of the 100 to be curious enough to know what that ad is and that right there is a good marketing skill.
  33. Search Engine Optimization: A product, a school, anything can be found on the internet but when searching which one comes first, learn how to place your desires on the front page of the search engine like Google, Yahoo, Bling etc.
  34. Email Marketing: The world of marketing is changing from just the normal TV and Radio system; it’s now becoming more and more digital reaching a targeted audience.
  35. Social Media Marketing: like the emails why not create a business relationship with clients and customers using social media, learn techniques to attract your costumers.
  36. Online portal ads: Online portals are created to target people with a common interest, using that portal to advertise your products.
  37. Search Engine Marketing: Google is the largest search engine out there, how about using Google to market your work, and every other search engine out there
  38. Sms Marketing: like other forms of marketing reach your costumers directly to their mobile number.
  39. Robotics: Using legos to build robots and program them, thereby enhancing the creative abilities of the students
  40. Unity Game Design: Give the student to use their imagination with video game making.
  41. Minicraft: A platform for creativity and virtual design of environment.
  42. Gamesalad: A 2D design platform for students dream of building a game
  43. Advanced Gamesalad Project: Hopefully you haven’t bitten off more than you can chew, because there is plenty more GameSalad to cover. You’ll move up into the meaty part of this game engine where you can control all of your game objects, and design actions and conditions like never before
  44. Stencyl: Ready to start your game design journey? Using Stencyl, you’ll create an interactive solar system, complete with planets of your own design and a sun that takes on all challengers. Change gravity, planet sizes, and more with a function-rich visual coding language.
  45. Game Maker: This is another easy game making platforms that can produce HTML5 web-games
  46. Inkle: creators of interactive scenarios that will help students make and play them out with little or no programming
  47. Tynker: This is a computing platform designed to teach students computation thinking and fundamental programming in a fun and imaginative way
  48. Scratch: A programming gaming environment and educative community where students re-design and remix games and animations.
  49. Wideo: Learn on this basic animation platform, for animation creations
  50. Pencil2D: For the art and drawing students how to make your drawings come to life.
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